MINGGU ULIN: STRATEGI BELAJAR SAMBIL BERMAIN SEBAGAI METODE PENDIDIKAN KARAKTER DI SAKOLA MOTEKAR

Penulis

  • Marsha Syaila Azzahra Universitas Siliwangi
  • Nabila Ayu Trysiani Universitas Siliwangi
  • Wanda Kurnia Universitas Siliwangi
  • Dena Yulianti Universitas Siliwangi
  • Nayla Zain Rabbania Universitas Siliwangi
  • Ahmad Hamdan Universitas Siliwangi

DOI:

https://doi.org/10.1234/jpmi.v2i2.85

Kata Kunci:

Globalisasi, Pendidikan karakter, Belajar sambil bermain

Abstrak

The emergence of gadgets affects children's character if parents cannot manage their use. Therefore, activities are needed that accommodate children to continue to grow into good individuals. At the same time, in Ciamis Regency there is a community school called Sakola Motekar which carries out an ironwood week activity as an effort to instill character through playing while learning activities which are of course in accordance with efforts to instill character in children. In this activity we contributed as facilitators in the Ironwood Week activities. The methods used in this community service include observation, interviews, learning while playing. As a result of this activity which was carried out for 1 month with 4 meetings, we were able to create games that contain character education, such as: (1) Able to increase children's creativity, (2) Able to increase self-confidence and improve communication skills, (3) Increase empathy and build children's social life, as well as (4) Develop a sense of tolerance.

Referensi

Admin. (2022, Agustus 04). Dampak Penggunaan Gadget Terhadap Perkembangan Sosial Anak. Retrieved November 29, 2023, from Dinas Pengendalian Penduduk dan Keluarga Berencana, Pemberdayaan Perempuan dan Perlindungan Anak Kota Pontianak

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Hendayani, M. (2019). Problematika Pengembangan Karakter Peserta Didik di Era 4.0. Jurnal Penelitian Pendidikan Islam, 7(2), 183. https://doi.org/10.36667/jppi.v7i2.368

Kholidin, A. (2018). Upaya Penerapan Pendidikan Karakter Di Smp Muhammaddiyah 4 Metro Utara. Institut Agama Islam Negeri (IAIN)

Miranti, P,. Putri, D, S. (2021). Waspadai dampak penggunaan gadget terhadap perkembangan sosial anak usia dini. Jendela PLS: Jurnal Cendekiawan Ilmiah Pendidikan Luar Sekolah, 6(1), 58-66.

Putra, M. A. H. (2019). Building character education through the civilization nations children. The Kalimantan Social Studies Journal, 1(1), 12-17.

Syamsurrijal, A. (2020). Bermain sambil belajar: permainan tradisional sebagai media penanaman nilai pendidikan karakter. ZAHRA: Research and Tought Elementary School of Islam Journal, 1(2), 1-14.

Unduhan

Diterbitkan

30-06-2024

Cara Mengutip

Azzahra, M. S., Trysiani, N. A., Kurnia, W., Yulianti, D., Rabbania, N. Z., & Hamdan, A. (2024). MINGGU ULIN: STRATEGI BELAJAR SAMBIL BERMAIN SEBAGAI METODE PENDIDIKAN KARAKTER DI SAKOLA MOTEKAR. Jurnal Pengabdian Masyarakat Indonesia, 2(2), 84–90. https://doi.org/10.1234/jpmi.v2i2.85

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